Deal & Tally
Card game · 2 players

Gin Rummy Scorekeeper and Rules

Pick who went down and how, enter the deadwood, and it scores knocks, gin and undercuts, plus the end-of-game bonuses.

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How to play Gin Rummy

The classic two-player rummy game. Build your hand into sets and runs and catch your opponent holding high cards.

Setup

  • Deal 10 cards to each player. Turn the next card face up to start the discard pile and put the rest face down as the stock.

Your turn

  • Draw the top card of the stock or the top discard, then discard one card.
  • You're trying to arrange your cards into melds: three or four of a kind, or runs of three or more in the same suit. Aces are always low.
  • Cards that aren't in a meld are deadwood. Face cards count 10, aces 1, and other cards their number.

Going down

  • Knock: when your deadwood is 10 or less, you can knock by laying down your hand. Your opponent lays down their melds and can lay off cards onto your melds.
  • Gin: if all ten cards are in melds, you go gin. Your opponent can't lay off.
  • Big gin: all eleven cards (after drawing) fit into melds.

Scoring

Knock, and your deadwood is lowerthe difference
Undercut (opponent's deadwood is equal or lower)opponent scores the difference + 25
Ginopponent's deadwood + 25
Big ginopponent's deadwood + 31

Winning

The first player to 100 wins and gets a 100-point game bonus. Each player also adds 25 for every hand they won (the box or line bonus). Many players double the winner's score if the loser didn't win a single hand.

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